Imagine if Shining Force and Hades had a baby? Blending the meta-progression and replayability of roguelites with the strategic, turn-based combat of classic tactical RPGs on a hexagonal grid.
Recruit heroes, assemble your brigade, and experiment with team compositions and equipment/skill loadouts to adapt to an evolving, non-linear campaign. Every choice, from the paths you take to your positioning in battle, impacts outcomes and can make the difference between victory and defeat.
Even in defeat, you move forward. Resources gathered during each run unlock new abilities, equipment, classes and world progression. Strengthen the heroes of your brigade and discover new strategies to overcome ever-greater challenges.
I'm Owen Moore (aka OWMO), an artist and creative developer.
I worked for nearly a decade in VFX and animation as a developer supporting creative workflows while yearning to express my own creativity. I found my lucky break a while ago developing algorithmic artwork for myself and clients, and I’m now tackling one of the biggest items on my creative bucket list: developing an indie game!
Being a multidisciplinary creative/technical generalist, I find immense satisfaction and joy in doing everything myself. Exploring different mediums and finding ways to bring them together is my jam. Programming, music, 3D art, shaders... I love it all!
Now that I'm in my early 40s, I feel I have both the skill set and a touch of wisdom to help guide me towards a successful release.
No inbox spam. No nonsense.
Just occasional updates for major milestones.